Wargames (also called
“conflict simulations”) range from the very abstract and simple, like Risk,
through extremely complex, thoroughly researched simulations of specific
battles, such as Gettysburg or the Battle of the Bulge.
Because they have
well-defined rules
wargames allow history buffs to play “what-if” with various
historical and real-world situations.
Unlike chess (but as in the real
world), the results of one unit attacking another are subject to random
results. Thus, you can have Pickett’s charge succeeding.
Chris has been collecting
and playing wargames since the 1970s. He has a fairly extensive game
collection and used several of them to explain the hobby to us.
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